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Cards similar to Wandering Eye (400)

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Hazy Homunculus

Hazy Homunculus

Creature — Homunculus Illusion (1/1)

Hazy Homunculus can't be blocked as long as defending player controls an untapped land.

1.4 /10
$0.13
Herald of Hoofbeats

Herald of Hoofbeats

Creature — Human Knight (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Other Knights you control have horsemanship.

8.3 /10
$1.44
Herald of Secret Streams

Herald of Secret Streams

Creature — Merfolk Warrior (2/3)

Creatures you control with +1/+1 counters on them can't be blocked.

9.6 /10
$2.97
Homarid

Homarid

Creature — Homarid (2/2)

Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

0.9 /10
$0.19
Homarid Explorer

Homarid Explorer

Creature — Homarid Scout (3/3)

When Homarid Explorer enters the battlefield, target player mills four cards.

2.8 /10
$0.02
Hoverguard Observer

Hoverguard Observer

Creature — Drone (3/3)

Flying
Hoverguard Observer can block only creatures with flying.

0 /10
$0.10
Hurkyl Master Wizard

Hurkyl, Master Wizard

Legendary Creature — Human Wizard Advisor (2/4)

At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

6.1 /10
$0.31
Hydroelectric Specimen  Hydroelectric Laboratory

Hydroelectric Specimen // Hydroelectric Laboratory

Creature — Weird // Land (1/4)

Flash
When Hydroelectric Specimen enters the battlefield, you may change the target of target instant or sorcery spell with a single target to Hydroelectric Specimen.

Hydroelectric Laboratory

As Hydroelectric Laboratory enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

5.1 /10
$0.47
Iceberg Cancrix

Iceberg Cancrix

Snow Creature — Crab (0/4)

Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.

6.2 /10
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Illusionary Informant

Illusionary Informant

Creature — Bird Illusion (1/3)

Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying

0.1 /10
$0.06
Illusionary Presence

Illusionary Presence

Creature — Illusion (2/2)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

0.3 /10
$0.65
Imoen Mystic Trickster

Imoen, Mystic Trickster

Legendary Creature — Human Rogue Wizard (2/3)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.)

7.6 /10
$0.07
Impaler Shrike

Impaler Shrike

Creature — Phyrexian Bird (3/1)

Flying
Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.

4.6 /10
$0.10
Imperious Mindbreaker

Imperious Mindbreaker

Creature — Human Wizard (1/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

6.5 /10
$0.50
Indentured Djinn

Indentured Djinn

Creature — Djinn (4/4)

Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

3.7 /10
$0.27
Ingenious Thief

Ingenious Thief

Creature — Human Rogue (1/1)

Flying
When Ingenious Thief enters the battlefield, look at target player's hand.

1.1 /10
$0.11
Ink Dissolver

Ink Dissolver

Creature — Merfolk Wizard (2/1)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.

2.2 /10
$0.21
Invasion of Segovia  Caetus Sea Tyrant of Segovia

Invasion of Segovia // Caetus, Sea Tyrant of Segovia

Battle — Siege // Legendary Creature — Serpent (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Segovia enters the battlefield, create two 1/1 blue Kraken creature tokens with trample.

Caetus, Sea Tyrant of Segovia

Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for or one mana of that creature's color.)
At the beginning of your end step, untap up to four target creatures.

8.5 /10
$0.86
Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

8 /10
$0.21
Inverted Iceberg  Iceberg Titan

Inverted Iceberg // Iceberg Titan

Artifact // Artifact Creature — Golem (0/0)

When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Iceberg Titan

Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.

5.5 /10
$0.03
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