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Cards similar to Weirding Wood (400)

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Exoskeletal Armor

Exoskeletal Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

3.5 /10
$0.27
Favor of the Woods

Favor of the Woods

Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks, you gain 3 life.

2.2 /10
$0.04
Ferocity

Ferocity

Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

3.1 /10
$0.11
Fruit of the First Tree

Fruit of the First Tree

Enchantment — Aura

Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

6.7 /10
$0.18
Gaeas Touch

Gaea's Touch

Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add .

7.4 /10
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Garruks Uprising

Garruk's Uprising

Enchantment

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

10 /10
$1.21
Ground Seal

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.

7.2 /10
$0.14
Grounded

Grounded

Enchantment — Aura

Enchant creature
Enchanted creature loses flying.

0.8 /10
$0.06
Guardian Project

Guardian Project

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

9.9 /10
$5.21
HardenedScale Armor

Hardened-Scale Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.

1.6 /10
$0.10
Hardy Outlander

Hardy Outlander

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

6.4 /10
$0.06
Hidden Ancients

Hidden Ancients

Enchantment

When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.

2.2 /10
$0.24
Holistic Wisdom

Holistic Wisdom

Enchantment

, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)

4.2 /10
$2.40
Howlpack Resurgence

Howlpack Resurgence

Enchantment

Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

7.9 /10
--
Indomitable Might

Indomitable Might

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

8.5 /10
$0.16
Into the Wilds

Into the Wilds

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

6.7 /10
$0.37
Jolraels Favor

Jolrael's Favor

Enchantment — Aura

Flash
Enchant creature
: Regenerate enchanted creature.

2.9 /10
$0.21
Journey to the Lost City

Journey to the Lost City

Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

6.3 /10
$0.10
Kavu Lair

Kavu Lair

Enchantment

Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

5.1 /10
$1.60
Leyline of Vitality

Leyline of Vitality

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.

6.1 /10
$1.38
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