Instant
Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Creature — Human Peasant // Instant — Adventure (3/1)
Usher to Safety
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Instant
Counter target spell unless its controller pays plus an additional for each Faerie you control.
Instant
Counter target spell unless its controller pays for each blue permanent you control.
Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Instant — Arcane
Target player shuffles up to four target cards from their graveyard into their library.
Instant
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Instant
Counter target spell unless its controller pays , where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Instant
Draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Instant
Counter target spell if you control more creatures than that spell's controller.
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.)
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Instant
Target creature has base power and toughness 4/3 until end of turn.
Draw a card.
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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