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Cards similar to Return of the Nightstalkers (400)

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Beanstalk Giant  Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Creature — Giant // Sorcery — Adventure (0/0)

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

Fertile Footsteps

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

9.4 /10
$0.13
Betrayal of Flesh

Betrayal of Flesh

Instant

Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

3.3 /10
$0.15
Boundless Realms

Boundless Realms

Sorcery

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

8.5 /10
$1.44
Cant Stay Away

Can't Stay Away

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.9 /10
$0.15
Casualties of War

Casualties of War

Sorcery

Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

9.4 /10
$0.56
Cauldrons Gift

Cauldron's Gift

Sorcery

Adamant — If at least three black mana was spent to cast this spell, mill four cards.
You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.

4.5 /10
$0.05
Coalition Victory

Coalition Victory

Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

10 /10
$1.14
Consign  Oblivion

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

Oblivion

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.

7.2 /10
$0.27
Deadly CoverUp

Deadly Cover-Up

Sorcery

As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

4.4 /10
$1.07
Death Mutation

Death Mutation

Sorcery

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

4 /10
$0.30
Destroy the Evidence

Destroy the Evidence

Sorcery

Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

3.4 /10
$0.05
Diregraf Rebirth

Diregraf Rebirth

Sorcery

This spell costs less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7 /10
$0.06
Discovery  Dispersal

Discovery // Dispersal

Sorcery // Instant

Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Dispersal

Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.

7.4 /10
$0.13
Doubling Chant

Doubling Chant

Sorcery

For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.

3.5 /10
$0.21
Dredge the Mire

Dredge the Mire

Sorcery

Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.

7 /10
$0.15
Duneblast

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

8.5 /10
$0.12
Emergent Ultimatum

Emergent Ultimatum

Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

8.3 /10
$0.96
Genesis Ultimatum

Genesis Ultimatum

Sorcery

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

9.2 /10
$1.19
Ghouls Night Out

Ghouls' Night Out

Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

8.2 /10
$0.31
Graceful Restoration

Graceful Restoration

Sorcery

Choose one —
• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

5.1 /10
$0.04
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