Creature — Dryad (1/2)
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
Legendary Creature — Halfling Peasant (1/1)
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
Creature — Horse (1/1)
Whenever Sacred Prey becomes blocked, you gain 1 life.
Creature — Moonfolk Ninja (0/1)
Flash
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Hexproof
Creature — Snake Shaman Scout (1/1)
: You may put a land card from your hand onto the battlefield.
Creature — Dryad (0/3)
Defender
, Tap an untapped creature you control: Add one mana of any color.
Creature — Elf Archer (1/2)
: Scattershot Archer deals 1 damage to each creature with flying.
Creature — Human (1/1)
, , Sacrifice Scavenger Folk: Destroy target artifact.
Creature — Insect (1/1)
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Creature — Scorpion (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Elf Warrior (2/2)
Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
Creature — Fox Samurai (2/3)
When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
Creature — Nymph Dryad (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Human Knight (2/2)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Vigilance
Creature — Elf Ranger (1/1)
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Creature — Elf Scout (1/1)
Spire Tracer can't be blocked except by creatures with flying or reach.
Creature — Treefolk Spirit (3/3)
When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Human Spellshaper (1/1)
, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
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