Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant // Sorcery
Exile target card from a graveyard.
Draw a card.
Consume
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target nongreen creature. It can't be regenerated.
Instant
Destroy target artifact or enchantment.
Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
Instant // Sorcery
Target creature gets +1/+0 and gains indestructible until end of turn.
Lead
Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Instant
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
Instant
You gain 1 life for each creature on the battlefield. If was spent to cast this spell, untap all creatures you control.
Instant
Choose one —
• Remove two time counters from each permanent and each suspended card.
• Put two time counters on each permanent with a time counter on it and each suspended card.
Creature — Dragon // Instant — Adventure (4/4)
Flying, trample
Dissonant Wave
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant // Sorcery
Destroy target attacking or blocking creature.
Market
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.
Instant
Tap up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Counter target spell.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Instant
Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.
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