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Cards similar to Blast of Genius (400)

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Temporal Fissure

Temporal Fissure

Sorcery

Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

6.9 /10
$0.29
The Countdown Is at One

The Countdown Is at One

Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

10 /10
$0.14
Turn to Slag

Turn to Slag

Sorcery

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

2.9 /10
$0.05
Void Squall

Void Squall

Sorcery

Return target nonland permanent to its owner's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

1.6 /10
$0.06
Volcanic Submersion

Volcanic Submersion

Sorcery

Destroy target artifact or land.
Cycling (, Discard this card: Draw a card.)

1.7 /10
$0.09
Wheel of Misfortune

Wheel of Misfortune

Sorcery

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

9.8 /10
$3.74
Wildfire

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

6.8 /10
$2.55
Absorb Vis

Absorb Vis

Sorcery

Target player loses 4 life and you gain 4 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3.8 /10
$0.06
Assault  Battery

Assault // Battery

Sorcery // Sorcery

Assault deals 2 damage to any target.

Battery

Create a 3/3 green Elephant creature token.

1.4 /10
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Bad Deal

Bad Deal

Sorcery

You draw two cards and each opponent discards two cards. Each player loses 2 life.

6.3 /10
--
Beanstalk Giant  Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Creature — Giant // Sorcery — Adventure (0/0)

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

Fertile Footsteps

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

9.4 /10
$0.13
Behold the Beyond

Behold the Beyond

Sorcery

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

6.2 /10
$0.64
Belunas Gatekeeper  Entry Denied

Beluna's Gatekeeper // Entry Denied

Creature — Giant Soldier // Sorcery — Adventure (6/5)



Entry Denied

Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

5.1 /10
$0.01
Blood on the Snow

Blood on the Snow

Snow Sorcery

Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)

8.5 /10
$0.32
Breach the Multiverse

Breach the Multiverse

Sorcery

Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

9.6 /10
$5.60
Buy Your Silence

Buy Your Silence

Sorcery

Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3.4 /10
$0.02
Cauldrons Gift

Cauldron's Gift

Sorcery

Adamant — If at least three black mana was spent to cast this spell, mill four cards.
You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.

4.5 /10
$0.05
Colossal Badger  Dig Deep

Colossal Badger // Dig Deep

Creature — Badger // Sorcery — Adventure (6/5)

When Colossal Badger enters the battlefield, you gain 3 life.

Dig Deep

Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.

4.9 /10
$0.04
Cosmium Confluence

Cosmium Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.

4.3 /10
$0.12
Creeping Renaissance

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.6 /10
$1.13
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