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Cards similar to Alluring Scent (400)

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Wildcall

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

3.5 /10
$0.17
Winters Grasp

Winter's Grasp

Sorcery

Destroy target land.

3.6 /10
$0.67
You Find a Cursed Idol

You Find a Cursed Idol

Sorcery

Choose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

7.1 /10
$0.04
Begin Anew

Begin Anew

Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

10 /10
--
Beneath the Sands

Beneath the Sands

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling (, Discard this card: Draw a card.)

6.4 /10
$0.04
Blex Vexing Pest  Search for Blex

Blex, Vexing Pest // Search for Blex

Legendary Creature — Pest // Sorcery (3/2)

Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.
When Blex, Vexing Pest dies, you gain 4 life.

Search for Blex

Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.

7.8 /10
$1.80
Bond of Flourishing

Bond of Flourishing

Sorcery

Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.

4.7 /10
$0.05
Bounty of Skemfar

Bounty of Skemfar

Sorcery

Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.

7.7 /10
$0.27
Cartographers Survey

Cartographer's Survey

Sorcery

Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

6 /10
$0.09
Channel

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

10 /10
--
Channel the Suns

Channel the Suns

Sorcery

Add .

4.4 /10
$0.46
Circuitous Route

Circuitous Route

Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

9.5 /10
$0.80
Clever Combo

Clever Combo

Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

10 /10
$0.17
Coming Attraction

Coming Attraction

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

5.6 /10
$0.03
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

10 /10
$0.59
Declare Dominance

Declare Dominance

Sorcery

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

4.6 /10
$0.06
Deep Reconnaissance

Deep Reconnaissance

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.6 /10
$0.23
Edge of Autumn

Edge of Autumn

Sorcery

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

8.5 /10
$0.48
Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

3.8 /10
--
Expand the Sphere

Expand the Sphere

Sorcery

Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8.8 /10
$0.09
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