Creature — Angel Detective (2/5)
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Creature — Human Knight (2/1)
Flying
When Mesa Cavalier enters the battlefield, you gain 2 life.
Creature — Bird (2/2)
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
Creature — Pegasus (1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Angel Cleric (2/3)
Flying, vigilance
You have hexproof.
Whenever Metropolis Reformer is dealt damage, you gain that much life.
Creature — Human Cleric (2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Creature — Lady of Proper Etiquette (3/1)
Flying, first strike
At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.
Creature — Kirin (2/1)
Flying, vigilance
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature — Griffin (2/2)
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
Creature — Spirit (2/1)
Flying
: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
Creature — Insect (2/1)
Flying
: Moonwing Moth gets +0/+1 until end of turn.
Creature — Spirit (2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
Creature — Human Samurai (2/2)
This spell costs less to cast if you have no creature cards in hand not named Mothrider Cavalry.
Flying
Other creatures you control get +1/+1.
Creature — Human Samurai (2/2)
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Human Soldier Archer (2/3)
Reach (This creature can block creatures with flying.)
: Mounted Archers can block an additional creature this turn.
Creature — Human Soldier // Creature — Spirit Soldier (2/3)
Vigilance
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Morning Apparition
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
Creature — Griffin (2/2)
Flying
, : Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
Creature — Faerie (2/2)
Flying
Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.