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Cards similar to Balduvian Conjurer (400)

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Cephalid Scout

Cephalid Scout

Creature — Octopus Wizard Scout (1/1)

Flying
, Sacrifice a land: Draw a card.

2.3 /10
$0.10
Champions Drake

Champion's Drake

Creature — Drake (1/1)

Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

0.8 /10
$0.05
Chief Engineer

Chief Engineer

Creature — Vedalken Artificer (1/3)

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)

8 /10
$0.49
Cleric of Chill Depths

Cleric of Chill Depths

Creature — Merfolk Cleric (1/3)

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

3.1 /10
$0.03
Clone Crafter

Clone Crafter

Creature — Human Wizard (1/2)

When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

10 /10
--
Cloud of Faeries

Cloud of Faeries

Creature — Faerie (1/1)

Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)

9.3 /10
$0.09
Cloudseeder

Cloudseeder

Creature — Faerie Spellshaper (1/1)

Flying
, , Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."

3.9 /10
$0.25
Cloudskate

Cloudskate

Creature — Illusion (2/2)

Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

0.3 /10
$0.15
Coralhelm Commander

Coralhelm Commander

Creature — Merfolk Soldier (2/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.

7 /10
$0.12
Dandn

Dandân

Creature — Fish (4/1)

Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.

2.6 /10
~$19
Daring Saboteur

Daring Saboteur

Creature — Human Pirate (2/1)

: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

7.5 /10
$0.03
Darting Merfolk

Darting Merfolk

Creature — Merfolk (1/1)

: Return Darting Merfolk to its owner's hand.

2.9 /10
$0.19
Dracoplasm

Dracoplasm

Creature — Shapeshifter (0/0)

Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
: Dracoplasm gets +1/+0 until end of turn.

0.9 /10
--
Drake Familiar

Drake Familiar

Creature — Drake (2/1)

Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.

1.4 /10
$0.08
Dream Stalker

Dream Stalker

Creature — Illusion (1/5)

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

6.7 /10
$0.19
Dreamscape Artist

Dreamscape Artist

Creature — Human Spellshaper (1/1)

, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

8.4 /10
$0.22
Duelist of the Mind

Duelist of the Mind

Creature — Human Advisor (0/3)

Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

4.7 /10
$0.73
Erdwal Illuminator

Erdwal Illuminator

Creature — Spirit (1/3)

Flying
Whenever you investigate for the first time each turn, investigate an additional time.

8.5 /10
$0.13
Ertais Familiar

Ertai's Familiar

Creature — Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, Ertai's Familiar can't phase out.

1.1 /10
$1.07
Escape Artist

Escape Artist

Creature — Human Wizard (1/1)

Escape Artist can't be blocked.
, Discard a card: Return Escape Artist to its owner's hand.

4.2 /10
$0.21
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