Artifact — Equipment
When Pin Collection enters, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.
Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.
Equip
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."
Equip Pirate
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
When Pirate's Cutlass enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
When Piston Sledge enters, attach it to target creature you control.
Equipped creature gets +3/+1.
Equip—Sacrifice an artifact.
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.
Equip
Artifact — Equipment
Equipped creature gets +3/+3 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip . This ability costs less to activate for each other Equipment you control.
Artifact — Equipment
When Poet's Quill enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Equipped creature gets +1/+1 and has lifelink.
Equip
Artifact — Equipment
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.
Equipped creature gets +2/+2 and has vigilance.
Equip
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip
Artifact — Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.)
Equip
Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Flash
When Quick-Draw Dagger enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Equipment Rabbit (1/1)
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact — Equipment
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has ", Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip
Artifact — Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Equipped creature gets +3/+1 and has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+1 and has reach.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
When Ravager's Mace enters, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Equip
Artifact — Equipment
When Raven Clan War-Axe enters, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle.
Equipped creature gets +2/+0 and has trample.
Equip
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