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Cards similar to Biomantic Mastery (400)

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Finders Keepers

Finders, Keepers

Sorcery

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.08
Flower  Flourish

Flower // Flourish

Sorcery // Sorcery

Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.

Flourish

Creatures you control get +2/+2 until end of turn.

4.7 /10
$0.05
Give  Take

Give // Take

Sorcery // Sorcery

Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)

Take

Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)

5.7 /10
$0.08
Goblin Game

Goblin Game

Sorcery

Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.

5.8 /10
$0.70
Grave Exchange

Grave Exchange

Sorcery

Return target creature card from your graveyard to your hand. Target player sacrifices a creature.

2.2 /10
$0.04
Grind  Dust

Grind // Dust

Sorcery // Sorcery

Put a -1/-1 counter on each of up to two target creatures.

Dust

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.

2.8 /10
$0.15
Hearth Elemental  Stoke Genius

Hearth Elemental // Stoke Genius

Creature — Elemental // Sorcery — Adventure (4/5)

This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Stoke Genius

Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)

5.5 /10
$0.02
Leave  Chance

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

Chance

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.

5.4 /10
$0.21
Megatons Fate

Megaton's Fate

Sorcery

Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

5.6 /10
$0.45
Mindblaze

Mindblaze

Sorcery

Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.

1.6 /10
$0.20
Morbid Hunger

Morbid Hunger

Sorcery

Morbid Hunger deals 3 damage to any target. You gain 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.4 /10
$0.07
Neoform

Neoform

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.

9.5 /10
$0.83
Never  Return

Never // Return

Sorcery // Sorcery

Destroy target creature or planeswalker.

Return

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

6.2 /10
--
Onward  Victory

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

Victory

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.

4.1 /10
$0.08
Peer into the Abyss

Peer into the Abyss

Sorcery

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

9.7 /10
$2.99
Rally the Galadhrim

Rally the Galadhrim

Sorcery

Create a token that's a copy of target creature you control.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

6.3 /10
$0.18
Serpentine Spike

Serpentine Spike

Sorcery

Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

2 /10
$0.10
Start  Finish

Start // Finish

Instant // Sorcery

Create two 1/1 white Warrior creature tokens with vigilance.

Finish

Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

3.1 /10
$0.05
Stormkeld Vanguard  Bear Down

Stormkeld Vanguard // Bear Down

Creature — Giant Warrior // Sorcery — Adventure (6/7)

Stormkeld Vanguard can't be blocked by creatures with power 2 or less.

Bear Down

Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

7.7 /10
$0.09
Surge to Victory

Surge to Victory

Sorcery

Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.

8.2 /10
$2.28
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