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Cards similar to Bloodline Shaman (400)

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Prosperous Innkeeper

Prosperous Innkeeper

Creature — Halfling Citizen (1/1)

When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever another creature enters the battlefield under your control, you gain 1 life.

9.5 /10
$0.85
Quirion Elves

Quirion Elves

Creature — Elf Druid (1/1)

As Quirion Elves enters the battlefield, choose a color.
: Add .
: Add one mana of the chosen color.

7.8 /10
$0.18
Reclusive Taxidermist

Reclusive Taxidermist

Creature — Human Druid (1/2)

Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.
: Add one mana of any color.

6.9 /10
$0.08
Renowned Weaponsmith

Renowned Weaponsmith

Creature — Human Artificer (1/3)

: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
, : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.

5.5 /10
$0.02
Resilient Khenra

Resilient Khenra

Creature — Jackal Wizard (2/2)

When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)

1.7 /10
$0.11
Riveteers Decoy

Riveteers Decoy

Creature — Human Warrior (3/1)

Riveteers Decoy must be blocked if able.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3.6 /10
$0.01
Rootless Yew

Rootless Yew

Creature — Treefolk (5/4)

When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.

5.6 /10
$0.03
Sauroform Hybrid

Sauroform Hybrid

Creature — Human Lizard Warrior (2/2)

: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

1.5 /10
$0.01
Scaled Nurturer

Scaled Nurturer

Creature — Dragon Druid (0/2)

: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.

9 /10
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Scryb Ranger

Scryb Ranger

Creature — Faerie Ranger (1/1)

Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

8.8 /10
$0.39
Servant of the Stinger

Servant of the Stinger

Creature — Human Warlock (1/3)

Deathtouch
Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

4.6 /10
$0.10
Setons Scout

Seton's Scout

Creature — Centaur Druid Scout Archer (2/1)

Reach (This creature can block creatures with flying.)
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

1.1 /10
$0.17
SharpEyed Rookie

Sharp-Eyed Rookie

Creature — Human Detective (2/2)

Vigilance
Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.2 /10
$0.14
Sheltering Ancient

Sheltering Ancient

Creature — Treefolk (5/5)

Trample
Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

6.9 /10
$1.25
Shinen of Lifes Roar

Shinen of Life's Roar

Creature — Spirit (1/2)

All creatures able to block Shinen of Life's Roar do so.
Channel — , Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.

5.5 /10
$0.22
Skalla Wolf

Skalla Wolf

Creature — Wolf Spirit (3/3)

When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4.2 /10
$0.47
Skinshifter

Skinshifter

Creature — Human Shaman (1/1)

: Choose one. Activate only once each turn.
• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.
• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.
• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.

5 /10
$0.32
Skyshooter

Skyshooter

Creature — Centaur Archer (1/2)

Reach (This creature can block creatures with flying.)
, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.

2.2 /10
$0.21
Skyshroud War Beast

Skyshroud War Beast

Creature — Beast (0/0)

Trample
As Skyshroud War Beast enters the battlefield, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

1.9 /10
$0.36
Spirit of the Season

Spirit of the Season

Creature — Treefolk Spirit (3/3)

When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

10 /10
$0.12
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