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Cards similar to Brilliant Ultimatum (400)

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Empyrial Storm

Empyrial Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.

5.4 /10
$0.31
Faerie Slumber Party

Faerie Slumber Party

Sorcery

Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."

7 /10
$1.09
Flawless Forgery

Flawless Forgery

Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.

6.2 /10
$0.24
Hands of Binding

Hands of Binding

Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

5.6 /10
$0.15
Hour of Reckoning

Hour of Reckoning

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.

9.7 /10
$0.35
Mindculling

Mindculling

Sorcery

You draw two cards and target opponent discards two cards.

1 /10
$0.11
Necromantic Selection

Necromantic Selection

Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

9.1 /10
$0.26
Nightmare Incursion

Nightmare Incursion

Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.

3.4 /10
$1.05
Part the Waterveil

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

8 /10
$1.97
Play of the Game

Play of the Game

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Exile all nonland permanents.

6 /10
$0.40
Plea for Guidance

Plea for Guidance

Sorcery

Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.

7.6 /10
$0.48
Profane Tutor

Profane Tutor

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.

9.7 /10
$2.98
Shadow Slice

Shadow Slice

Sorcery

Target opponent loses 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

2.8 /10
$0.03
Solar Tide

Solar Tide

Sorcery

Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

4.7 /10
$0.70
Start the TARDIS

Start the TARDIS

Sorcery

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

5.1 /10
$0.11
Storm of Souls

Storm of Souls

Sorcery

Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.

8.3 /10
$0.74
Summon the Pack

Summon the Pack

Sorcery

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

10 /10
$0.45
Survival Cache

Survival Cache

Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

5.4 /10
$0.17
Swirling Torrent

Swirling Torrent

Sorcery

Choose one or both —
• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.

1 /10
$0.02
Tegwylls Scouring

Tegwyll's Scouring

Sorcery

You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.
Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.

7.5 /10
$0.12
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