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Cards similar to Collective Defiance (400)

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Gates Ablaze

Gates Ablaze

Sorcery

Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.

6.5 /10
$0.09
Geomancers Gambit

Geomancer's Gambit

Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.

5.6 /10
$0.07
Glimpse the Impossible

Glimpse the Impossible

Sorcery

Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add ."

4.3 /10
$0.15
Harmless Offering

Harmless Offering

Sorcery

Target opponent gains control of target permanent you control.

7.5 /10
$0.88
Harness by Force

Harness by Force

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

6.5 /10
$0.26
Hate Mirage

Hate Mirage

Sorcery

Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

8.3 /10
$0.12
Icefall

Icefall

Sorcery

Destroy target artifact or land.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

3.8 /10
$0.21
Ignite the Future

Ignite the Future

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
$0.16
Incessant Provocation

Incessant Provocation

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."

10 /10
--
Involuntary Employment

Involuntary Employment

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

7.5 /10
$0.11
Kari Zevs Expertise

Kari Zev's Expertise

Sorcery

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.

8.2 /10
--
Kindle the Carnage

Kindle the Carnage

Sorcery

Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.

2.2 /10
$0.17
Lavalanche

Lavalanche

Sorcery

Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

7.9 /10
$0.31
Light Up the Stage

Light Up the Stage

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

9.6 /10
$0.19
Lightning Javelin

Lightning Javelin

Sorcery

Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1.8 /10
$0.07
Lose Calm

Lose Calm

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

3.6 /10
$0.02
Madcap Experiment

Madcap Experiment

Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

3.6 /10
$0.10
Mardu Charm

Mardu Charm

Instant

Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

5.3 /10
$0.12
Melt Terrain

Melt Terrain

Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land's controller.

2.2 /10
$0.12
Meteor Blast

Meteor Blast

Sorcery

Meteor Blast deals 4 damage to each of X targets.

5.8 /10
$0.41
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