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Cards similar to Devastate (400)

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Portent of Betrayal

Portent of Betrayal

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.3 /10
$0.03
Press into Service

Press into Service

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

4.2 /10
$0.04
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

7.5 /10
$0.12
Radiant Flames

Radiant Flames

Sorcery

Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.

4.7 /10
$0.08
Rally the Horde

Rally the Horde

Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.

1.9 /10
$0.33
Reality Scramble

Reality Scramble

Sorcery

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

7.5 /10
$0.42
Rolling Temblor

Rolling Temblor

Sorcery

Rolling Temblor deals 2 damage to each creature without flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.5 /10
$0.02
Ruination

Ruination

Sorcery

Destroy all nonbasic lands.

7.8 /10
$6.20
Scouring Sands

Scouring Sands

Sorcery

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

7.6 /10
$0.14
Seismic Rupture

Seismic Rupture

Sorcery

Seismic Rupture deals 2 damage to each creature without flying.

1.5 /10
$0.08
Seize the Day

Seize the Day

Sorcery

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.5 /10
~$11
Shadowstorm

Shadowstorm

Sorcery

Shadowstorm deals 2 damage to each creature with shadow.

0.1 /10
--
Sibling Rivalry

Sibling Rivalry

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

4.8 /10
$0.02
Skull Rend

Skull Rend

Sorcery

Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.

5 /10
$0.07
SongMad Treachery  SongMad Ruins

Song-Mad Treachery // Song-Mad Ruins

Sorcery // Land

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Song-Mad Ruins

Song-Mad Ruins enters the battlefield tapped.
: Add .

8.1 /10
$0.10
Spreading Insurrection

Spreading Insurrection

Sorcery

Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

5.9 /10
$0.05
Sudden Demise

Sudden Demise

Sorcery

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

5.8 /10
$0.27
Sweltering Suns

Sweltering Suns

Sorcery

Sweltering Suns deals 3 damage to each creature.
Cycling (, Discard this card: Draw a card.)

7.4 /10
$0.16
Tentative Connection

Tentative Connection

Sorcery

This spell costs less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

5.4 /10
$0.03
Thought Hemorrhage

Thought Hemorrhage

Sorcery

Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.

0.4 /10
$0.30
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