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Cards similar to Enlarge (400)

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Slimefoots Survey

Slimefoot's Survey

Sorcery

Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.

5.4 /10
$0.06
Spreading Insurrection

Spreading Insurrection

Sorcery

Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

5.9 /10
$0.05
Spring of Eternal Peace

Spring of Eternal Peace

Sorcery

You gain 8 life.

0.2 /10
$1.70
Storm the Festival

Storm the Festival

Sorcery

Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.3 /10
$0.41
Taste of Paradise

Taste of Paradise

Sorcery

As an additional cost to cast this spell, you may pay any number of times.
You gain 3 life plus an additional 3 life for each additional you paid.

0.6 /10
$0.14
Tempt with Discovery

Tempt with Discovery

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

9.7 /10
$3.12
Terramorph

Terramorph

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.8 /10
$0.06
The Five Doctors

The Five Doctors

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

5.5 /10
$0.07
Throw from the Saddle

Throw from the Saddle

Sorcery

Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.

2.7 /10
$0.04
Tranquil Path

Tranquil Path

Sorcery

Destroy all enchantments.
Draw a card.

1.8 /10
$0.10
Tsunami

Tsunami

Sorcery

Destroy all Islands.

3.9 /10
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Tug of War

Tug of War

Sorcery

Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.

0 /10
$0.07
Verdant Crescendo

Verdant Crescendo

Sorcery

Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.

2.3 /10
$0.14
Verdant Mastery

Verdant Mastery

Sorcery

You may pay rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

6.9 /10
$0.14
You Look Upon the Tarrasque

You Look Upon the Tarrasque

Instant

Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

7.5 /10
$0.09
Awaken the Sleeper

Awaken the Sleeper

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.

4.9 /10
$0.01
Bond of Passion

Bond of Passion

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.

2.8 /10
$0.04
Casualties of War

Casualties of War

Sorcery

Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

9.4 /10
$0.56
Demons Grasp

Demon's Grasp

Sorcery

Target creature gets -5/-5 until end of turn.

1.5 /10
$0.01
Fodder Launch

Fodder Launch

Kindred Sorcery — Goblin

As an additional cost to cast this spell, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

3.6 /10
$0.24
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