Creature — Goblin Rogue (5/3)
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
Creature — Dragon (5/4)
Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
Creature — Phyrexian Horror (5/5)
Protection from white
When Eviscerator enters the battlefield, you lose 5 life.
Creature — Zombie Knight // Sorcery — Adventure (3/3)
When Fell Horseman dies, put it on the bottom of its owner's library.
Deathly Ride
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Creature — Zombie Horse (4/4)
, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
Creature — Demon (5/5)
As an additional cost to cast this spell, sacrifice a creature.
Flying
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Goremand enters the battlefield, each opponent sacrifices a creature.
Artifact Creature — Gargoyle Demon (4/5)
As an additional cost to cast this spell, you may sacrifice a non-Demon creature.
Flying
When Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.
Creature — Gargoyle (4/4)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
Creature — Zombie Performer (2/4)
When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Creature — Dragon (3/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature — Phyrexian Horror (4/4)
When Gulping Scraptrap enters the battlefield or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Ogre Demon Dragon (5/4)
Flying
When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Legendary Creature — Spirit (4/4)
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
Creature — Nightmare Horror (6/3)
When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
: Regenerate Laquatus's Champion.
Creature — Angel (4/4)
Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
Creature — Vampire Shaman (4/4)
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Creature — Elemental (3/3)
When Mournwhelk enters the battlefield, target player discards two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Legendary Creature — Cat Nightmare Beast (5/5)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Creature — Elemental (3/4)
Deathtouch
When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Legendary Creature — Tyranid (6/6)
Trample
Other creatures you control have trample.
When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.