Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
Sorcery
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Add . You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Sorcery
Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Sorcery
Each player discards their hand, then draws seven cards.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
Sorcery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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