Creature — Griffin (2/2)
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
Creature — Human Warlock (2/2)
Flying
Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
Legendary Creature — Human Detective (3/4)
When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
Creature — Spirit (1/1)
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Creature — Elf Archer (1/3)
Reach
Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.
Creature — Human Knight (3/3)
Trample, haste
If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
Legendary Creature — Human Soldier (3/2)
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic, Legion's Edge gains first strike until end of turn.
Legendary Creature — Human Rogue (3/1)
When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
Legendary Creature — Elf Cleric (2/2)
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Human Knight (4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
Creature — Merfolk Knight (3/3)
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
Legendary Creature — Alien Insect Scout (0/0)
Flying
Vrestin enters the battlefield with X +1/+1 counters on it.
When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying.
Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
Creature — Spirit (2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
, Remove X ki counters from Waxmane Baku: Tap X target creatures.
Creature — Nephilim (1/1)
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Creature — Human Artificer (1/1)
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Legendary Creature — Spirit Soldier (3/4)
Vigilance
Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay . If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ( can be paid with either or .)
Creature — Bird (2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Artifact Creature — Cat Soldier (0/0)
First strike
When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature — Human Cleric Archer (2/2)
Reach, lifelink
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each other creature you control without a +1/+1 counter on it has outlast .
Creature — Human Soldier (1/2)
Kicker (You may pay an additional as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
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