Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Creature — Bird Wizard (1/2)
Flying
, Tap two untapped Birds you control: Return target permanent to its owner's hand.
Creature — Human Berserker (0/3)
Trample
Kolaghan Forerunners's power is equal to the number of creatures you control.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature — Dwarf Warrior (2/2)
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
Creature — Kor Soldier (2/3)
Flying
When Kor Skyfisher enters, return a permanent you control to its owner's hand.
Creature — Zombie (4/3)
When Lava Zombie enters, return a black or red creature you control to its owner's hand.
: Lava Zombie gets +1/+0 until end of turn.
Legendary Creature — Angel (4/5)
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
Instant
Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand.
Creature — Elemental (2/5)
, Discard a land card: Living Twister deals 2 damage to any target.
: Return a tapped land you control to its owner's hand.
Creature — Hippogriff (2/2)
Flash
Flying
When Loyal Gryff enters, you may return another creature you control to its owner's hand.
Creature — Drake (2/2)
Flying
Metalcraft — When Lumengrid Drake enters, if you control three or more artifacts, return target creature to its owner's hand.
Instant
This spell costs less to cast if you control an artifact creature.
Return target nonland permanent to its owner's hand.
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Creature — Human Warrior (1/1)
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Human Warrior (3/2)
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Crocodile (4/4)
When Marsh Crocodile enters, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile enters, each player discards a card.
Artifact Creature — Human Artificer (1/2)
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Land
Maze's End enters tapped.
: Add .
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
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