Artifact Creature — Construct (3/2)
Defender
: Surge Engine loses defender and gains "This creature can't be blocked."
: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.
: Draw three cards. Activate only if Surge Engine is blue and only once.
Creature — Human Rebel (1/2)
: Target attacking creature gets -1/-0 until end of turn.
Legendary Creature — Human Knight (2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Legendary Creature — Human Cleric (2/2)
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
Creature — Elf Warrior (2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
: Thorn Lieutenant gets +4/+4 until end of turn.
Creature — Siren (1/3)
Flash
Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Legendary Artifact // Legendary Creature — Skeleton Spirit P (0/0)
: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
The Grim Captain
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
Artifact Creature — Construct (1/3)
Whenever a land enters the battlefield tapped and under your control, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Artifact Creature — Golem (0/4)
: Put target card from your graveyard on the bottom of your library.
Artifact Creature — Food Golem (2/2)
When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
, , Sacrifice Tough Cookie: You gain 3 life.
Legendary Creature — Vedalken Rogue Employee (1/3)
Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.
, , Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.
Creature — Vedalken Wizard (2/1)
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
Creature — Human Soldier (2/2)
: Target Human gains double strike until end of turn.
Artifact Creature — Construct (1/3)
At the beginning of your end step, untap target artifact.
Creature — Sponge (1/1)
: Target creature loses your choice of flying, first strike, or trample until end of turn.
Artifact Creature — Wall (0/4)
Defender
: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
Artifact Creature — Wall (0/7)
Defender (This creature can't attack.)
When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature — Human Pirate (2/1)
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Creature — Human Knight (2/0)
Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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