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Cards similar to Gaseous Form (400)

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Soul Barrier

Soul Barrier

Enchantment

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay .

4.2 /10
$0.34
Spreading Seas

Spreading Seas

Enchantment — Aura

Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.

6.8 /10
$0.08
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact
You control enchanted artifact.

4.8 /10
$0.19
Steal Enchantment

Steal Enchantment

Enchantment — Aura

Enchant enchantment
You control enchanted enchantment.

6.5 /10
$4.90
Sunken Field

Sunken Field

Enchantment — Aura

Enchant land
Enchanted land has ": Counter target spell unless its controller pays ."

4 /10
$0.31
Teferis Veil

Teferi's Veil

Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

7 /10
$0.55
The Phasing of Zhalfir

The Phasing of Zhalfir

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.
III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

8 /10
$0.21
Tidal Influence

Tidal Influence

Enchantment

Cast this spell only if no permanents named Tidal Influence are on the battlefield.
Tidal Influence enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

0.7 /10
$0.25
Time of Ice

Time of Ice

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.

7.3 /10
$0.12
Treacherous Link

Treacherous Link

Enchantment — Aura

Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.

3.6 /10
$0.24
Unnatural Selection

Unnatural Selection

Enchantment

: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

5.9 /10
$2.73
Veiled Apparition

Veiled Apparition

Enchantment

When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay ."

0.2 /10
$0.14
Veiled Crocodile

Veiled Crocodile

Enchantment

When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.

0.8 /10
$0.31
Veiled Serpent

Veiled Serpent

Enchantment

When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."
Cycling (, Discard this card: Draw a card.)

1.7 /10
$0.20
Web of Inertia

Web of Inertia

Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

6.4 /10
$0.78
Aether Barrier

Aether Barrier

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay .

5.5 /10
$1.36
Aether Storm

Aether Storm

Enchantment

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

2.5 /10
$0.26
Aquatic Incursion

Aquatic Incursion

Enchantment

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Target Merfolk can't be blocked this turn.

5.5 /10
$0.08
Arcane Adaptation

Arcane Adaptation

Enchantment

As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

9 /10
$4.05
Archmage Ascension

Archmage Ascension

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

7.5 /10
$2.27
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