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Cards similar to Goldmeadow Stalwart (400)

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Selfless Savior

Selfless Savior

Creature — Dog (1/1)

Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

9.1 /10
$0.40
Serra Ascendant

Serra Ascendant

Creature — Human Monk (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

9.7 /10
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Serra Zealot

Serra Zealot

Creature — Human Soldier (1/1)

First strike

0.9 /10
$0.25
Sheriff of Safe Passage

Sheriff of Safe Passage

Creature — Human Knight (0/0)

Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3.1 /10
$0.05
Shield Mate

Shield Mate

Creature — Human Soldier (1/1)

Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.

3.5 /10
$0.17
Sidewinder Sliver

Sidewinder Sliver

Creature — Sliver (1/1)

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

6.5 /10
$0.30
Sinew Dancer

Sinew Dancer

Creature — Phyrexian Soldier (1/1)

, : Tap target creature.
Corrupted — , : Tap target creature. Activate only if an opponent has three or more poison counters.

4.8 /10
$0.02
Skaab Goliath

Skaab Goliath

Creature — Zombie Giant (6/9)

As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample

3.1 /10
$0.02
Skaab Ruinator

Skaab Ruinator

Creature — Zombie Horror (5/6)

As an additional cost to cast this spell, exile three creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.

4 /10
$0.59
Skymarcher Aspirant

Skymarcher Aspirant

Creature — Vampire Soldier (2/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.

4.6 /10
$0.10
Slumbering Keepguard

Slumbering Keepguard

Creature — Human Knight (1/1)

Whenever an enchantment enters the battlefield under your control, scry 1.
: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.

6.6 /10
$0.03
Snubhorn Sentry

Snubhorn Sentry

Creature — Dinosaur (0/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

3.9 /10
$0.06
Soltari Foot Soldier

Soltari Foot Soldier

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

5.8 /10
$0.24
Songstitcher

Songstitcher

Creature — Human Cleric (1/1)

: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.

1 /10
$0.20
Soul Warden

Soul Warden

Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you gain 1 life.

9.8 /10
$1.94
Souls Attendant

Soul's Attendant

Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you may gain 1 life.

9.6 /10
$3.62
Soulmender

Soulmender

Creature — Human Cleric (1/1)

: You gain 1 life.

5.7 /10
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Sparkhunter Masticore

Sparkhunter Masticore

Artifact Creature — Masticore (3/4)

As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

2.9 /10
$0.12
Speaker of the Heavens

Speaker of the Heavens

Creature — Human Cleric (1/1)

Vigilance, lifelink
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

9.1 /10
$2.11
Star Pupil

Star Pupil

Creature — Human Wizard (0/0)

Star Pupil enters the battlefield with a +1/+1 counter on it.
When Star Pupil dies, put its counters on target creature you control.

5.3 /10
$0.02
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