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Cards similar to Haru-Onna (400)

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Setessan Champion

Setessan Champion

Creature — Human Warrior (1/3)

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

9.7 /10
$1.03
Sharpshooter Elf

Sharpshooter Elf

Creature — Elf Ranger (0/2)

Reach
Sharpshooter Elf's power is equal to the number of creatures you control.
When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.

5.4 /10
$0.05
Skalla Wolf

Skalla Wolf

Creature — Wolf Spirit (3/3)

When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4.2 /10
$0.45
Skyshroud Sentinel

Skyshroud Sentinel

Creature — Elf (1/1)

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

0.1 /10
$0.07
Soulblade Renewer

Soulblade Renewer

Creature — Elf Warrior (2/2)

Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)
When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

1.7 /10
$0.05
Spirit of the Hunt

Spirit of the Hunt

Creature — Wolf Spirit (3/3)

Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

5.9 /10
$0.44
Squirrel Squatters

Squirrel Squatters

Creature — Squirrel (4/4)

When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

5.4 /10
$0.06
Swift Warden

Swift Warden

Creature — Merfolk Warrior (3/3)

Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

4.9 /10
$0.10
Sylvan Messenger

Sylvan Messenger

Creature — Elf (2/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

7.4 /10
$0.14
Tanglespan Lookout

Tanglespan Lookout

Creature — Satyr (2/3)

Whenever an Aura enters the battlefield under your control, draw a card.

7.9 /10
$0.06
Thriving Rhino

Thriving Rhino

Creature — Rhino (2/3)

When Thriving Rhino enters the battlefield, you get (two energy counters).
Whenever Thriving Rhino attacks, you may pay . If you do, put a +1/+1 counter on it.

2.8 /10
$0.02
Timbermare

Timbermare

Creature — Elemental Horse (5/5)

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare enters the battlefield, tap all other creatures.

2.7 /10
$0.32
Tireless Tracker

Tireless Tracker

Creature — Human Scout (3/2)

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

9.8 /10
$0.33
Tishanas Wayfinder

Tishana's Wayfinder

Creature — Merfolk Scout (2/2)

When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4 /10
$0.05
Titania Gaea Incarnate

Titania, Gaea Incarnate

Legendary Creature — Elemental Avatar (0/0)

Vigilance, reach, trample, haste
Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.
When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

10 /10
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Venerable Kumo

Venerable Kumo

Creature — Spirit (2/3)

Reach (This creature can block creatures with flying.)
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

0.9 /10
$0.09
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid (0/2)

Whenever you cast an enchantment spell, you may draw a card.

9.4 /10
--
Veteran Charger

Veteran Charger

Creature — Centaur Soldier (2/2)

When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.

10 /10
--
Weatherseed Treefolk

Weatherseed Treefolk

Creature — Treefolk (5/3)

Trample
When Weatherseed Treefolk dies, return it to its owner's hand.

3.6 /10
$2.08
Wirewood Savage

Wirewood Savage

Creature — Elf (2/2)

Whenever a Beast enters the battlefield, you may draw a card.

5.6 /10
$0.18
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