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Cards similar to Hell Swarm (400)

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Rookie Mistake

Rookie Mistake

Instant

Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

1.8 /10
$0.02
Rouse the Mob

Rouse the Mob

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.

4.1 /10
$0.07
Sacred Rites

Sacred Rites

Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

1.6 /10
$0.24
Scent of Nightshade

Scent of Nightshade

Instant

Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

1 /10
$0.26
Sea Kings Blessing

Sea Kings' Blessing

Instant

One or more target creatures become blue until end of turn.

2.4 /10
$8.05
Shadow Rift

Shadow Rift

Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.

9.2 /10
--
Shape the Sands

Shape the Sands

Instant

Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)

3.7 /10
$0.04
Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.6 /10
$0.01
Shriek of Dread

Shriek of Dread

Instant

Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

0.8 /10
$0.11
Shrink

Shrink

Instant

Target creature gets -5/-0 until end of turn.

0.6 /10
--
Sickening Shoal

Sickening Shoal

Instant — Arcane

You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets -X/-X until end of turn.

4.3 /10
$4.54
Silk Net

Silk Net

Instant

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

0.3 /10
$0.23
Silkguard

Silkguard

Instant

Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

9.3 /10
$2.50
SixSided Die

Six-Sided Die

Instant

Choose target creature. Roll a six-sided die.
1 — It has base toughness 1 until end of turn.
2 — Put two -1/-1 counters on it.
3 — Six-Sided Die deals 3 damage to it and you gain 3 life.
4 — It gets -4/-4 until end of turn.
5 — Destroy it.
6 — Exile it.

6.6 /10
$0.07
Snare the Skies

Snare the Skies

Instant

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

0.7 /10
$0.02
Steal Strength

Steal Strength

Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

0.5 /10
$0.12
Strangling Spores

Strangling Spores

Instant

Target creature gets -3/-3 until end of turn.

1.2 /10
$0.05
Stream of Unconsciousness

Stream of Unconsciousness

Tribal Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

4.9 /10
$0.19
Subdue

Subdue

Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.

0.3 /10
$0.45
Subtle Strike

Subtle Strike

Instant

Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.

4.2 /10
$0.02
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