Kindred Artifact — Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip
Artifact — Equipment
Equipped creature gets +2/+0.
Equip Soldier
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +3/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Artifact — Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Artifact — Equipment
Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +3/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
, : Create a 1/1 colorless Thopter artifact creature token with flying.
Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Your devotion to each color and each combination of colors is increased by one.
: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Creature tokens get -1/-0.
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.
Artifact Creature — Construct (2/2)
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
Artifact — Equipment
When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.
Equipped creature gets +1/+0.
Equip
Legendary Artifact — Vehicle
Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever Blade of Shared Souls becomes attached to a creature, for as long as Blade of Shared Souls remains attached to it, you may have that creature become a copy of another target creature you control.
Equip
Artifact — Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip
Artifact — Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
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