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Cards similar to Immediate Action (400)

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Revival  Revenge

Revival // Revenge

Sorcery // Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Revenge

Double your life total. Target opponent loses half their life, rounded up.

8 /10
$0.25
Rishkars Expertise

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

9.9 /10
$2.13
Ritual of Hope

Ritual of Hope

Instant

Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

2.7 /10
$0.03
Road  Ruin

Road // Ruin

Instant // Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ruin

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Ruin deals damage to target creature equal to the number of lands you control.

7.2 /10
$0.07
Rough  Tumble

Rough // Tumble

Sorcery // Sorcery

Rough deals 2 damage to each creature without flying.

Tumble

Tumble deals 6 damage to each creature with flying.

4 /10
$0.12
Sanctified Charge

Sanctified Charge

Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

1.6 /10
$0.04
Scalding Viper  Steam Clean

Scalding Viper // Steam Clean

Creature — Elemental Snake // Sorcery — Adventure (2/1)

Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.

Steam Clean

Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

7.4 /10
$0.16
Scale Blessing

Scale Blessing

Instant

Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

3.8 /10
$0.02
Selective Obliteration

Selective Obliteration

Sorcery

Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose.

3.4 /10
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Sentinel Dispatch

Sentinel Dispatch

Conspiracy

(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

10 /10
$0.12
Shepherd of the Flock  Usher to Safety

Shepherd of the Flock // Usher to Safety

Creature — Human Peasant // Instant — Adventure (3/1)



Usher to Safety

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

6.8 /10
$0.07
Shining Shoal

Shining Shoal

Instant — Arcane

You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.

3 /10
$3.83
Sivvis Ruse

Sivvi's Ruse

Instant

If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.

1.8 /10
$0.15
Skittering Invasion

Skittering Invasion

Kindred Sorcery — Eldrazi

Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

8.1 /10
$2.29
Smitten Swordmaster  Curry Favor

Smitten Swordmaster // Curry Favor

Creature — Human Knight // Sorcery — Adventure (2/1)

Lifelink

Curry Favor

You gain X life and each opponent loses X life, where X is the number of Knights you control.

8.1 /10
$0.03
Smugglers Surprise

Smuggler's Surprise

Instant

Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

7.6 /10
$2.38
Spell Shrivel

Spell Shrivel

Instant

Devoid (This card has no color.)
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

5.5 /10
$0.13
Start  Finish

Start // Finish

Instant // Sorcery

Create two 1/1 white Warrior creature tokens with vigilance.

Finish

Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

3.1 /10
$0.05
Struggle  Survive

Struggle // Survive

Instant // Sorcery

Struggle deals damage to target creature equal to the number of lands you control.

Survive

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their graveyard into their library.

6.3 /10
$0.05
Sunbringers Touch

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

3 /10
$0.12
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