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Cards similar to Knowledge Exploitation (400)

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Twisted Justice

Twisted Justice

Sorcery

Target player sacrifices a creature. You draw cards equal to that creature's power.

2.1 /10
$0.15
Undying Flames

Undying Flames

Sorcery

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

2.5 /10
$0.30
Dig Through Time

Dig Through Time

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

9.8 /10
$0.36
Elminsters Simulacrum

Elminster's Simulacrum

Instant

For each opponent, you create a token that's a copy of up to one target creature that player controls.

8.1 /10
$0.67
Fireminds Foresight

Firemind's Foresight

Instant

Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.

6.9 /10
$0.18
Forceful Denial

Forceful Denial

Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Counter target spell.

7.5 /10
$0.03
Mystical Teachings

Mystical Teachings

Instant

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.7 /10
$0.11
Quash

Quash

Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.

0.4 /10
$0.21
Rowdy Research

Rowdy Research

Instant

This spell costs less to cast for each creature that attacked this turn.
Draw three cards.

5.3 /10
$0.16
Test of Talents

Test of Talents

Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

4.7 /10
$0.13
Will of the Naga

Will of the Naga

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

1.8 /10
$0.04
Amethyst Dragon  Explosive Crystal

Amethyst Dragon // Explosive Crystal

Creature — Dragon // Sorcery — Adventure (4/4)

Flying, haste

Explosive Crystal

Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)

6.6 /10
$0.08
Asinine Antics

Asinine Antics

Sorcery

You may cast Asinine Antics as though it had flash if you pay more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

7.5 /10
$2.12
Beseech the Queen

Beseech the Queen

Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

9 /10
--
Better Offer

Better Offer

Sorcery

Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward .

10 /10
--
Body of Research

Body of Research

Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

6.9 /10
$0.55
Breaking  Entering

Breaking // Entering

Sorcery // Sorcery

Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)

Entering

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

4 /10
$0.27
Call of the Nightwing

Call of the Nightwing

Sorcery

Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

5.2 /10
$0.08
Cruel Fate

Cruel Fate

Sorcery

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.

0.6 /10
$0.89
Crystal Dragon  Rob the Hoard

Crystal Dragon // Rob the Hoard

Creature — Dragon // Sorcery — Adventure (4/4)

Flying, vigilance

Rob the Hoard

Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

7 /10
$0.10
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