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Cards similar to Knucklebone Witch (400)

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Blood Speaker

Blood Speaker

Creature — Ogre Shaman (3/2)

At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.

6.9 /10
$1.05
Bloodcrazed Hoplite

Bloodcrazed Hoplite

Creature — Human Soldier (2/1)

Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.
Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.

1.7 /10
$0.05
Boneyard Scourge

Boneyard Scourge

Creature — Zombie Dragon (4/3)

Flying
Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay . If you do, return Boneyard Scourge from your graveyard to the battlefield.

7.2 /10
$4.13
Cenote Scout

Cenote Scout

Creature — Merfolk Scout (1/1)

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

6.1 /10
$0.14
Chainweb Aracnir

Chainweb Aracnir

Creature — Spider (1/2)

Reach
When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Chainweb Aracnir escapes with three +1/+1 counters on it.

7.4 /10
$0.14
Champion of the Parish

Champion of the Parish

Creature — Human Soldier (1/1)

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

8.7 /10
$0.97
Cloudfin Raptor

Cloudfin Raptor

Creature — Bird Mutant (0/1)

Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

6.2 /10
$0.25
Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble (0/0)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.

2.2 /10
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Dire Fleet Interloper

Dire Fleet Interloper

Creature — Human Pirate (2/2)

Menace
When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2.9 /10
$0.06
Dread

Dread

Creature — Elemental Incarnation (6/6)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.

6.4 /10
$4.53
Farid Enterprising Salvager

Farid, Enterprising Salvager

Legendary Creature — Human Soldier (3/3)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.

7 /10
$0.09
Forum Familiar

Forum Familiar

Creature — Cat (1/1)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.

2.1 /10
$0.02
Gluttonous Slug

Gluttonous Slug

Creature — Slug Horror (0/3)

Menace
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

4.1 /10
$0.04
GodEternal Bontu

God-Eternal Bontu

Legendary Creature — Zombie God (5/6)

Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

8.8 /10
$4.18
Gurgling Anointer

Gurgling Anointer

Creature — Phyrexian Horror (1/3)

Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer.
When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield.

6.6 /10
$0.05
Hopeful Initiate

Hopeful Initiate

Creature — Human Warlock (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

8.5 /10
$1.41
IchTekik Salvage Splicer

Ich-Tekik, Salvage Splicer

Legendary Creature — Phyrexian Human Artificer (1/1)

When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.
Partner (You can have two commanders if both have partner.)

7.4 /10
$0.09
Isareth the Awakener

Isareth the Awakener

Legendary Creature — Human Wizard (3/3)

Deathtouch
Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

5.8 /10
$0.10
Jadelight Spelunker

Jadelight Spelunker

Creature — Merfolk Scout (1/1)

When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

7 /10
$0.18
Karumonix the Rat King

Karumonix, the Rat King

Legendary Creature — Phyrexian Rat (3/3)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Other Rats you control have toxic 1.
When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

8.4 /10
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