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Cards similar to Leyline of Anticipation (400)

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Imprisoned in the Moon

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.

9.7 /10
$0.92
In the Eye of Chaos

In the Eye of Chaos

World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays , where X is its mana value.

3.3 /10
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Inexorable Tide

Inexorable Tide

Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.6 /10
$2.23
Infiltrators Magemark

Infiltrator's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

4.7 /10
$0.17
Insight

Insight

Enchantment

Whenever an opponent casts a green spell, you draw a card.

6.7 /10
$1.70
Intruder Alarm

Intruder Alarm

Enchantment

Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.

9.4 /10
$1.64
Kindred Discovery

Kindred Discovery

Enchantment

As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

9.9 /10
$4.53
Land Equilibrium

Land Equilibrium

Enchantment

If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

3.5 /10
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Lunar Force

Lunar Force

Enchantment

When an opponent casts a spell, sacrifice Lunar Force and counter that spell.

4.1 /10
$0.08
Magic Word

Magic Word

Enchantment — Aura

Enchant creature
As Magic Word enters the battlefield, choose a word.
Whisper the chosen word: Tap enchanted creature.

10 /10
$0.10
Malfunction

Malfunction

Enchantment — Aura

Enchant artifact or creature
When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.

1.4 /10
$0.02
March of the Machines

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

6.2 /10
$0.35
Memory Erosion

Memory Erosion

Enchantment

Whenever an opponent casts a spell, that player mills two cards.

8.8 /10
$4.24
Mesmeric Trance

Mesmeric Trance

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
, Discard a card: Draw a card.

1.1 /10
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Mesmerizing Dose

Mesmerizing Dose

Enchantment — Aura

Enchant creature
When Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchanted creature doesn't untap during its controller's untap step.

7.2 /10
$0.04
Mist of Stagnation

Mist of Stagnation

Enchantment

Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

2.5 /10
$0.48
Motion Sickness

Motion Sickness

Enchantment — Aura

Enchant creature
When Motion Sickness enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.

3.3 /10
$0.01
Navigators Ruin

Navigator's Ruin

Enchantment

Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.

3.1 /10
$0.07
Necroduality

Necroduality

Enchantment

Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.

9.1 /10
~$12
Netherese PuzzleWard

Netherese Puzzle-Ward

Enchantment

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

8.2 /10
$0.51
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