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Cards similar to Moonlit Strider (400)

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Vigilant Sentry

Vigilant Sentry

Creature — Human Nomad (2/2)

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."

0.9 /10
$0.22
Wall of Reverence

Wall of Reverence

Creature — Spirit Wall (1/6)

Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.

7.9 /10
$1.91
Winota Joiner of Forces

Winota, Joiner of Forces

Legendary Creature — Human Warrior (4/4)

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

8.6 /10
$4.34
Yes Man Personal Securitron

Yes Man, Personal Securitron

Legendary Artifact Creature — Robot (2/2)

: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

6.4 /10
$0.29
Zhalfirin Commander

Zhalfirin Commander

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.

1.5 /10
$0.23
Zhalfirin Crusader

Zhalfirin Crusader

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

1.3 /10
$0.80
Zhalfirin Knight

Zhalfirin Knight

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Zhalfirin Knight gains first strike until end of turn.

1.1 /10
$0.12
Zhalfirin Lancer

Zhalfirin Lancer

Creature — Human Knight (3/3)

Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.

3.1 /10
$0.03
Akroan Phalanx

Akroan Phalanx

Creature — Human Soldier (3/3)

Vigilance
: Creatures you control get +1/+0 until end of turn.

1.4 /10
$0.04
Ampryn Tactician

Ampryn Tactician

Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

1.8 /10
$0.07
Angel of Condemnation

Angel of Condemnation

Creature — Angel (3/3)

Flying, vigilance
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

6.6 /10
$0.39
Angel of Destiny

Angel of Destiny

Creature — Angel Cleric (2/6)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

9.3 /10
$4.83
Angel of the Dawn

Angel of the Dawn

Creature — Angel (3/3)

Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

5 /10
$0.05
Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

2.1 /10
$0.08
Archon of Absolution

Archon of Absolution

Creature — Archon (3/2)

Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

8 /10
$0.19
Armored Skyhunter

Armored Skyhunter

Creature — Cat Knight (3/3)

Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

9.3 /10
$3.36
Aurora Griffin

Aurora Griffin

Creature — Griffin (2/2)

Flying
: Target permanent becomes white until end of turn.

1.5 /10
$0.15
Azorius Justiciar

Azorius Justiciar

Creature — Human Wizard (2/2)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

3.8 /10
$0.14
Banisher Priest

Banisher Priest

Creature — Human Cleric (2/2)

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

7 /10
$0.06
Battershield Warrior

Battershield Warrior

Creature — Human Warrior (2/2)

Boast — : Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

2.1 /10
$0.03
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