Creature — Zombie (4/2)
When you cast this spell, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Nightstalker (2/2)
: Breathstealer gets +1/-1 until end of turn.
Creature — Zombie Wolf (2/2)
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
Creature — Snake Horse Mount (2/2)
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Aetherborn Vampire (2/2)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Lifelink
Creature — Human Rogue (3/3)
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Creature — Spirit (2/1)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
Creature — Horror (3/4)
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
Creature — Dauthi Minion (1/1)
: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Bird (2/1)
Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
Creature — Demon (6/6)
As an additional cost to cast this spell, sacrifice a creature.
Flying, trample
Creature — Demon (4/3)
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
Creature — Demon (6/6)
Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
Creature — Elemental (8/8)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a player casts a spell, sacrifice a creature.
Creature — Skeleton (2/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature — Human Cleric (1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Creature — Vampire (2/1)
Lifelink
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.
Creature — Faerie Wizard (2/2)
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
Legendary Creature — Human Warlock (3/3)
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain, the Broker.
Creature — Zombie Scorpion (3/2)
Deathtouch
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.
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