Sorcery
Sarkhan's Dragonfire deals 3 damage to any target.
Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery
Shower of Coals deals 2 damage to each of up to three targets.
Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
Sorcery — Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
Sorcery
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
Sorcery
Kicker and/or (You may pay an additional and/or as you cast this spell.)
Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.
Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Sorcery
Roll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.
Sorcery
Choose one or both —
• Destroy target artifact.
• Destroy target land.
Sorcery
Destroy target artifact or land.
Cycling (, Discard this card: Draw a card.)
Sorcery
Destroy target artifact or land.
Cycling (, Discard this card: Draw a card.)
Sorcery
Destroy target land and all other lands with the same name as that land.
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
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