Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
Instant // Land
Until end of turn, double target creature's power and it gains first strike.
Legion Stronghold
Legion Stronghold enters the battlefield tapped.
: Add or .
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
This spell costs more to cast for each target beyond the first.
Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
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