Sorcery
Return up to two target creature cards from your graveyard to your hand.
Cycling (, Discard this card: Draw a card.)
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Return target card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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