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Cards similar to Rhystic Cave (400)

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Tainted Wood

Tainted Wood

Land

: Add .
: Add or . Activate only if you control a Swamp.

9.8 /10
$0.59
Takenuma Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land

: Add .
Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.

9.9 /10
$8.71
Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

10 /10
$0.13
The Black Gate

The Black Gate

Legendary Land — Gate

As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
, : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

9.4 /10
~$13
Tolaria West

Tolaria West

Land

Tolaria West enters the battlefield tapped.
: Add .
Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

9.1 /10
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Tournament Grounds

Tournament Grounds

Land

: Add .
: Add , , or . Spend this mana only to cast a Knight or Equipment spell.

7.3 /10
$0.10
Training Center

Training Center

Land

Training Center enters the battlefield tapped unless you have two or more opponents.
: Add or .

10 /10
$7.27
Trenzalore Clocktower

Trenzalore Clocktower

Legendary Land

: Add . Put a time counter on Trenzalore Clocktower.
, , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

8.1 /10
$0.12
Ugins Labyrinth

Ugin's Labyrinth

Land

Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand.
: Add . If a card is exiled with Ugin's Labyrinth, add instead.
: Return the exiled card to its owner's hand.

5.4 /10
~$57
Undergrowth Stadium

Undergrowth Stadium

Land

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
: Add or .

9.9 /10
$6.41
Untaidake the Cloud Keeper

Untaidake, the Cloud Keeper

Legendary Land

Untaidake, the Cloud Keeper enters the battlefield tapped.
, Pay 2 life: Add . Spend this mana only to cast legendary spells.

7.5 /10
$5.46
Vault of Champions

Vault of Champions

Land

Vault of Champions enters the battlefield tapped unless you have two or more opponents.
: Add or .

9.9 /10
$6.70
Volatile Fault

Volatile Fault

Land — Cave

: Add .
, , Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.

8.3 /10
$0.16
Watermarket

Watermarket

Land

: Add . Spend this mana only to cast spells with watermarks.

10 /10
$0.17
Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

9.8 /10
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Abraded Bluffs

Abraded Bluffs

Land — Desert

Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
: Add or .

7.3 /10
$0.16
Adventurers Guildhouse

Adventurers' Guildhouse

Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.2 /10
$9.16
Arcane Lighthouse

Arcane Lighthouse

Land

: Add .
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

9.6 /10
$5.03
Blackcleave Cliffs

Blackcleave Cliffs

Land

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.4 /10
$6.75
Blighted Fen

Blighted Fen

Land

: Add .
, , Sacrifice Blighted Fen: Target opponent sacrifices a creature.

6.6 /10
$0.10
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