Creature — Demon (0/0)
Flying
Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
Legendary Creature — Rat Warlock (3/4)
Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Creature — Azra Ninja (3/3)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.
Creature — Scorpion (2/3)
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Creature — Beholder (6/5)
When Baleful Beholder enters the battlefield, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Legendary Creature — Zombie Dwarf (2/2)
Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Baneclaw Marauder
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Artifact Creature — Construct (1/1)
Indestructible
When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.)
Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.
Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
Creature — Wurm (4/3)
: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Creature — Ogre Warrior (4/6)
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
Host Creature — Snake (1/2)
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
Creature — Human Shaman (1/2)
Deathtouch
When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
Creature — Vampire Warrior (4/3)
Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
Creature — Phyrexian Giant (6/6)
Deathtouch
Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Beast (3/2)
When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Creature — Leech (5/2)
Flash
When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
Creature — Vampire Rogue (4/4)
Assist (Another player can pay up to of this spell's cost.)
When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
Creature — Demon (5/4)
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
Creature — Bat (2/2)
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.