Creature — Human Warlock (0/4)
When Dawnhart Mentor enters, create a 1/1 white Human creature token.
Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Creature — Human Archer (1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, : Dawnray Archer deals 1 damage to target attacking or blocking creature.
Creature — Human Warrior (2/2)
Haste
When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain ": This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Creature — Beholder (5/5)
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Death Kiss becomes monstrous, goad up to X target creatures your opponents control.
Creature — Human Warrior (2/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike
Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Legendary Creature — Human Rogue (3/4)
Vigilance
Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
Enchantment Creature — Human (2/3)
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Legendary Planeswalker — Dihada
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
-3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
-11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Instant
Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
Creature — Vampire (3/3)
When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Legendary Planeswalker — Domri
+2: Creatures you control get +1/+1 and gain haste until end of turn.
-3: Domri, City Smasher deals 3 damage to any target.
-8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Artifact // Land — Cave
Whenever Dowsing Device or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
Geode Grotto
(Transforms from Dowsing Device.)
: Add .
, : Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Legendary Creature — Human Scientist (2/3)
Whenever you cast an artifact spell, you get (an energy counter).
, Pay : Target creature gets +1/+0 and gains trample and haste until end of turn.
, Pay : Draw a card.
, Pay : Return target artifact card from your graveyard to the battlefield tapped.
Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
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