Creature — Phyrexian Horror (3/3)
Flying, trample
At the beginning of your upkeep, exile the top card of your library and balance it on your body.
When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
Creature — Phyrexian Zombie Mercenary (3/3)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
Creature — Phyrexian Zombie (3/3)
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
Creature — Phyrexian Horse (3/3)
Kicker (You may pay an additional as you cast this spell.)
When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.
, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.
Creature — Bird Mercenary (4/3)
Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .
Creature — Human Pirate (1/4)
Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Phyrexian Zombie Dog (3/3)
When Plague Dogs dies, all creatures get -1/-1 until end of turn.
, Sacrifice Plague Dogs: Draw a card.
Creature — Human Cleric (2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Creature — Human Rogue (2/4)
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.
When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.
Creature — Pangolin Beast (6/5)
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
Creature — Faerie Wizard (3/2)
Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Vampire (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rabid Bloodsucker enters the battlefield, each player loses 2 life.
Creature — Demon (6/6)
Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Demon // Creature — Demon (4/4)
Sacrifice a Human: Transform Ravenous Demon. Activate only as a sorcery.
Archdemon of Greed
Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.
Creature — Zombie Horror (4/5)
When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures.
Creature — Demon (6/6)
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Creature — Vampire (3/3)
Flying
Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.
Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has ": Destroy target black creature."
Creature — Spirit (0/0)
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Legendary Creature — Vampire Angel (4/4)
Flying, deathtouch, lifelink
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
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