Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.
Enchantment
: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Enchantment
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Enchantment
Flash
Whenever a creature you control dies, each opponent sacrifices a creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets -4/-4.
When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment
Whenever you cycle or discard a card, you may pay . If you do, each opponent loses 2 life and you gain 2 life.
Enchantment
Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.
Enchantment
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
Enchantment
, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
World Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has ": Target creature gets -1/-1 until end of turn."
Enchantment — Aura
Enchant creature
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As Gift of Doom is turned face up, you may attach it to a creature.
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Enchantment Creature — Demon (3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
At the beginning of your upkeep, you lose 1 life.
Enchanted creature gets +3/+3 and has flying.
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
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