Land
Saprazzan Cove enters the battlefield tapped.
: Put a storage counter on Saprazzan Cove.
, Remove any number of storage counters from Saprazzan Cove: Add for each storage counter removed this way.
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Saprazzan Skerry: Add . If there are no depletion counters on Saprazzan Skerry, sacrifice it.
Land
Scabland enters the battlefield tapped.
: Add .
: Add or . Scabland deals 1 damage to you.
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
: Add .
Land
: Add .
, , Sacrifice Sequestered Stash: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
Land
Shambling Vent enters the battlefield tapped.
: Add or .
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
: Add .
Land
Shifting Woodland enters the battlefield tapped unless you control a Forest.
: Add .
Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Spymaster's Vault enters the battlefield tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Stirring Wildwood enters the battlefield tapped.
: Add or .
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Subterranean Hangar enters the battlefield tapped.
: Put a storage counter on Subterranean Hangar.
, Remove any number of storage counters from Subterranean Hangar: Add for each storage counter removed this way.
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
: Add or .
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land — Cave
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.