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Cards similar to Terrain Generator (400)

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Saprazzan Cove

Saprazzan Cove

Land

Saprazzan Cove enters the battlefield tapped.
: Put a storage counter on Saprazzan Cove.
, Remove any number of storage counters from Saprazzan Cove: Add for each storage counter removed this way.

4.8 /10
$0.81
Saprazzan Skerry

Saprazzan Skerry

Land

Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Saprazzan Skerry: Add . If there are no depletion counters on Saprazzan Skerry, sacrifice it.

7.6 /10
$1.90
Savage Lands

Savage Lands

Land

Savage Lands enters the battlefield tapped.
: Add , , or .

9.8 /10
$1.02
Scabland

Scabland

Land

Scabland enters the battlefield tapped.
: Add .
: Add or . Scabland deals 1 damage to you.

3.8 /10
--
Seachrome Coast

Seachrome Coast

Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.3 /10
$6.39
Sejiri Steppe

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
: Add .

6.4 /10
$0.15
Sequestered Stash

Sequestered Stash

Land

: Add .
, , Sacrifice Sequestered Stash: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.

7.5 /10
$0.17
Shambling Vent

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.
: Add or .
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

8.7 /10
$0.32
Shattered Sanctum

Shattered Sanctum

Land

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
~$13
Sheltered Valley

Sheltered Valley

Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
: Add .

1.9 /10
$1.20
Shifting Woodland

Shifting Woodland

Land

Shifting Woodland enters the battlefield tapped unless you control a Forest.
: Add .
Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

5.9 /10
$9.80
Shipwreck Marsh

Shipwreck Marsh

Land

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$3.69
Spirebluff Canal

Spirebluff Canal

Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9 /10
$2.08
Spymasters Vault

Spymaster's Vault

Land

Spymaster's Vault enters the battlefield tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

4.3 /10
$1.83
Stirring Wildwood

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.
: Add or .
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

8.1 /10
$0.41
Stormcarved Coast

Stormcarved Coast

Land

Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$4.45
Subterranean Hangar

Subterranean Hangar

Land

Subterranean Hangar enters the battlefield tapped.
: Put a storage counter on Subterranean Hangar.
, Remove any number of storage counters from Subterranean Hangar: Add for each storage counter removed this way.

4.3 /10
$0.44
Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
: Add or .

10 /10
$0.79
Sundown Pass

Sundown Pass

Land

Sundown Pass enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$7.48
Sunken Citadel

Sunken Citadel

Land — Cave

Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

6.8 /10
$6.24
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