Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Instant
Destroy target artifact or enchantment with mana value 3 or less.
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Instant
( can be paid with either or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Instant
Spree (Choose one or more additional costs.)
+ — Untap all creatures target player controls.
+ — Target creature gains double strike until end of turn.
Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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