Creature — Merfolk (1/1)
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
Creature — Nightmare Salamander Beast (2/2)
When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Zombie Horror (2/1)
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
Creature — Elemental (2/1)
Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.
Creature — Human Rogue Guest (2/1)
When this creature enters the battlefield, you may put a name sticker on it.
: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
Creature — Human Wizard (2/3)
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.
Creature — Human Soldier (2/1)
: Target Soldier gains flying until end of turn.
Creature — Siren (1/1)
: Target creature an opponent controls attacks you this turn if able.
Creature — Shapeshifter (1/1)
Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
Creature — Cephalid Rogue (3/3)
Defender
As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
Creature — Human Wizard (0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Creature — Phyrexian Human Rogue (1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Blighted Agent can't be blocked.
Creature — Crab (0/5)
: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
Creature — Cephalid Wizard (1/1)
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Creature — Cephalid Rogue (1/1)
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
Creature — Drake (1/1)
Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
Creature — Vedalken Artificer (1/3)
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)
Creature — Merfolk Cleric (1/3)
Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature — Illusion (2/2)
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Faerie (2/1)
Flying
Whenever you surveil, you may pay . If you do, create a token that's a copy of Copy Catchers.
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