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Cards similar to Wake the Reflections (400)

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Finale of Glory

Finale of Glory

Sorcery

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

9.2 /10
$0.95
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

8.7 /10
$0.16
Firebolt

Firebolt

Sorcery

Firebolt deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.3 /10
$0.07
Flame Jab

Flame Jab

Sorcery

Flame Jab deals 1 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

6.6 /10
$0.20
Flame Slash

Flame Slash

Sorcery

Flame Slash deals 4 damage to target creature.

7.7 /10
$0.37
Flaxen Intruder  Welcome Home

Flaxen Intruder // Welcome Home

Creature — Human Berserker // Sorcery — Adventure (1/2)

Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.

Welcome Home

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

7.3 /10
$0.12
Flicker

Flicker

Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

6.2 /10
$7.34
For the Emperor

For the Emperor!

Sorcery

Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.

7.1 /10
$0.13
Forgotten Lore

Forgotten Lore

Sorcery

Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

2 /10
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Forked Bolt

Forked Bolt

Sorcery

Forked Bolt deals 2 damage divided as you choose among one or two targets.

6.7 /10
$0.33
Fortunate Few

Fortunate Few

Sorcery

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

4.5 /10
$0.21
Fossil Find

Fossil Find

Sorcery

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

2.2 /10
$0.20
Fruit of Tizerus

Fruit of Tizerus

Sorcery

Target player loses 2 life.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

2 /10
$0.03
Fruition

Fruition

Sorcery

You gain 1 life for each Forest on the battlefield.

2.7 /10
$0.39
Fumigate

Fumigate

Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

9.6 /10
$0.68
Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

9.9 /10
$5.69
Gather the Townsfolk

Gather the Townsfolk

Sorcery

Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.

6.1 /10
$0.28
Gelatinous Genesis

Gelatinous Genesis

Sorcery

Create X X/X green Ooze creature tokens.

7.5 /10
$0.34
Gerrards Wisdom

Gerrard's Wisdom

Sorcery

You gain 2 life for each card in your hand.

1.5 /10
$0.22
Ghitu Fire

Ghitu Fire

Sorcery

You may cast Ghitu Fire as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Ghitu Fire deals X damage to any target.

3.2 /10
$0.32
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