Enchantment Creature — Serpent (6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Creature — Serpent (5/5)
Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
Creature — Serpent (4/4)
Whenever Shrouded Serpent attacks, defending player may pay . If that player doesn't, Shrouded Serpent can't be blocked this turn.
Creature — Spirit (5/6)
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Creature — Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
Creature — Drake (3/4)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Legendary Creature — Spirit (0/0)
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to its owner's hand: Draw a card.
Creature — Avatar (5/7)
When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
Creature — Sphinx (5/5)
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Creature — Sphinx (5/6)
Flying
Discard two nonland cards with the same name: Draw four cards.
Artifact Creature — Serpent (4/5)
Steelclad Serpent can't attack unless you control another artifact.
Creature — Whale (3/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.
Creature — Human Knight (3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
Legendary Creature — Spirit (1/5)
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Creature — Elemental (3/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.
Creature — Human Artificer (4/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
Legendary Creature — Djinn (5/6)
You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
Creature — Human Soldier (4/3)
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Creature — Shapeshifter (4/5)
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
: Aetherling can't be blocked this turn.
: Aetherling gets +1/-1 until end of turn.
: Aetherling gets -1/+1 until end of turn.
Creature — Illusion (6/6)
Flying
, Discard a card: Return Amugaba to its owner's hand.
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