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Cards similar to Miraculous Recovery (400)

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Honors Reward

Honor's Reward

Instant

You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

2 /10
$0.03
Hurl into History

Hurl into History

Instant

Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4.9 /10
$0.02
Into Thin Air

Into Thin Air

Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Return target artifact to its owner's hand.

2 /10
$0.06
Jaheiras Respite

Jaheira's Respite

Instant

Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.

8.8 /10
$0.25
Leave  Chance

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

Chance

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.

5.4 /10
$0.21
Leave in the Dust

Leave in the Dust

Instant

Return target nonland permanent to its owner's hand.
Draw a card.

2.6 /10
$0.05
Living Destiny

Living Destiny

Instant

As an additional cost to cast this spell, reveal a creature card from your hand.
You gain life equal to the revealed card's mana value.

0.4 /10
$0.01
Magmatic Sinkhole

Magmatic Sinkhole

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Magmatic Sinkhole deals 5 damage to target creature or planeswalker.

4.3 /10
$0.05
March from the Tomb

March from the Tomb

Sorcery

Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.

5 /10
$0.11
Might Beyond Reason

Might Beyond Reason

Instant

Put two +1/+1 counters on target creature.
Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

1.9 /10
$0.03
Murderous Cut

Murderous Cut

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target creature.

8.2 /10
$0.22
Narrow Escape

Narrow Escape

Instant

Return target permanent you control to its owner's hand. You gain 4 life.

1.5 /10
$0.08
Onward  Victory

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

Victory

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.

4.1 /10
$0.07
Out Cold

Out Cold

Instant

This spell can't be countered. (This includes by the ward ability.)
Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)

4.4 /10
$0.02
Out of the Way

Out of the Way

Instant

This spell costs less to cast if it targets a green permanent.
Return target nonland permanent an opponent controls to its owner's hand.
Draw a card.

3.4 /10
$0.03
Prepare  Fight

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

Fight

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.

3.3 /10
$0.11
Put Away

Put Away

Instant

Counter target spell. You may shuffle up to one target card from your graveyard into your library.

2.4 /10
$0.16
Rampaging Growth

Rampaging Growth

Instant

Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.

5 /10
$0.05
Recommission

Recommission

Sorcery

Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.

7.8 /10
$0.10
Redeem the Lost

Redeem the Lost

Instant

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2.4 /10
$0.22
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