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Cards similar to Fasting (400)

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Case of the Crimson Pulse

Case of the Crimson Pulse

Enchantment — Case

When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

4.2 /10
$0.81
Case of the Gateway Express

Case of the Gateway Express

Enchantment — Case

When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.

3.6 /10
$0.14
Citadel Siege

Citadel Siege

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

8.9 /10
$0.30
Concerted Effort

Concerted Effort

Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

6 /10
$4.18
Crescendo of War

Crescendo of War

Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

6.2 /10
$1.10
Descendants Path

Descendants' Path

Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

9.1 /10
$5.33
Descent into Avernus

Descent into Avernus

Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.

9.6 /10
$4.00
Descent into Madness

Descent into Madness

Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

3 /10
$0.46
Essence Flare

Essence Flare

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

0.6 /10
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First Response

First Response

Enchantment

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

5.2 /10
$0.04
Font of Agonies

Font of Agonies

Enchantment

Whenever you pay life, put that many blood counters on Font of Agonies.
, Remove four blood counters from Font of Agonies: Destroy target creature.

8.5 /10
$0.52
Font of Vigor

Font of Vigor

Enchantment

, Sacrifice Font of Vigor: You gain 7 life.

2.1 /10
$0.07
Form of the Dragon

Form of the Dragon

Enchantment

At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.

5.1 /10
$0.37
Fountain of Renewal

Fountain of Renewal

Artifact

At the beginning of your upkeep, you gain 1 life.
, Sacrifice Fountain of Renewal: Draw a card.

8.1 /10
$0.49
Glistening Oil

Glistening Oil

Enchantment — Aura

Enchant creature
Enchanted creature has infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.

8.3 /10
$5.27
Goblin Bomb

Goblin Bomb

Enchantment

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.
Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker.

5.8 /10
~$13
Hardened Scales

Hardened Scales

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

9.9 /10
$0.94
Hedron Alignment

Hedron Alignment

Enchantment

Hexproof
At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
: Scry 1.

1.9 /10
$0.14
Herald of Torment

Herald of Torment

Enchantment Creature — Demon (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
At the beginning of your upkeep, you lose 1 life.
Enchanted creature gets +3/+3 and has flying.

4.6 /10
$0.20
Hydras Growth

Hydra's Growth

Enchantment — Aura

Enchant creature
When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

9.5 /10
$1.15
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