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Cards similar to Angel of Mercy (400)

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Complaints Clerk

Complaints Clerk

Creature — Sloth Beast Employee (3/3)

When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.

4.9 /10
$0.09
Constricting Sliver

Constricting Sliver

Creature — Sliver (3/3)

Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

8.1 /10
$0.29
Courageous Outrider

Courageous Outrider

Creature — Human Scout (3/4)

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2.8 /10
$0.04
Crovax Ascendant Hero

Crovax, Ascendant Hero

Legendary Creature — Human Noble (4/4)

Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.

6.1 /10
$0.44
Cubwarden

Cubwarden

Creature — Cat (3/5)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

7.8 /10
$0.28
Custodi Soulbinders

Custodi Soulbinders

Creature — Human Cleric (0/0)

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

6.9 /10
$0.24
Custodi Squire

Custodi Squire

Creature — Spirit Cleric (3/3)

Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

7 /10
$0.15
Daghatar the Adamant

Daghatar the Adamant

Legendary Creature — Human Warrior (0/0)

Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
: Move a +1/+1 counter from target creature onto a second target creature.

3.7 /10
$0.18
Dapper Shieldmate

Dapper Shieldmate

Creature — Human Soldier (2/2)

Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
As long as it's your turn, Dapper Shieldmate gets +2/+0.

2.4 /10
$0.02
Daring Archaeologist

Daring Archaeologist

Creature — Human Artificer (3/3)

When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

4.6 /10
$0.10
Daru Cavalier

Daru Cavalier

Creature — Human Soldier (2/2)

First strike
When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.

0.1 /10
$0.35
Daru Stinger

Daru Stinger

Creature — Soldier (1/1)

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

0.6 /10
$0.07
Dawnbringer Charioteers

Dawnbringer Charioteers

Creature — Human Soldier (2/4)

Flying, lifelink
Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.

3.6 /10
$0.13
Dawnfluke

Dawnfluke

Creature — Elemental (0/3)

Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

1.5 /10
$0.18
Daysquad Marshal

Daysquad Marshal

Creature — Human Soldier (3/3)

When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.

3.4 /10
$0.02
Dearly Departed

Dearly Departed

Creature — Spirit (5/5)

Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

5.6 /10
$0.09
Defender enVec

Defender en-Vec

Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

0.2 /10
$0.14
Defiler of Faith

Defiler of Faith

Creature — Phyrexian Human (5/5)

Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

9.1 /10
$0.23
Disciple of Caelus Nin

Disciple of Caelus Nin

Creature — Human Wizard (3/4)

When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out.
Permanents can't phase in.

4.2 /10
$0.18
Djeru With Eyes Open

Djeru, With Eyes Open

Legendary Creature — Human Warrior (4/3)

Vigilance
When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.

7.4 /10
$0.38
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