← Edit search Random card

Cards similar to Animal Magnetism (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Noxious Assault

Noxious Assault

Sorcery

Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.

7.9 /10
$0.06
Overcome

Overcome

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn.

5.7 /10
$0.05
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

9.3 /10
$0.33
PieEating Contest

Pie-Eating Contest

Sorcery

As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)
X target creatures you control each get +2/+2 and gain trample until end of turn.

0.2 /10
$0.02
Predatory Focus

Predatory Focus

Sorcery

You may have creatures you control assign their combat damage this turn as though they weren't blocked.

5.6 /10
$0.34
Revenge of the Hunted

Revenge of the Hunted

Sorcery

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

5.6 /10
$0.35
Reverent Silence

Reverent Silence

Sorcery

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.

3.6 /10
$0.22
Riveteers Confluence

Riveteers Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.
• You may put a land card from your hand or graveyard onto the battlefield tapped.

6.3 /10
$0.22
Rolling Spoil

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.

1.1 /10
$0.15
Rude Awakening

Rude Awakening

Sorcery

Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)

7.4 /10
$0.77
Saproling Symbiosis

Saproling Symbiosis

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.

7.9 /10
$0.40
Shamanic Revelation

Shamanic Revelation

Sorcery

Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.

9.9 /10
$0.67
Shoot Down

Shoot Down

Sorcery

Exile target artifact, enchantment, or creature with flying.

4 /10
$0.04
Spontaneous Generation

Spontaneous Generation

Sorcery

Create a 1/1 green Saproling creature token for each card in your hand.

4.8 /10
$3.06
Storm the Citadel

Storm the Citadel

Sorcery

Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."

3.8 /10
$0.05
Take to the Streets

Take to the Streets

Sorcery

Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.

2.5 /10
$0.03
Tower Above

Tower Above

Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

2.6 /10
$0.19
Track Down

Track Down

Sorcery

Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.9 /10
$0.07
Triumph of the Hordes

Triumph of the Hordes

Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

9.7 /10
~$14
Unexpected Results

Unexpected Results

Sorcery

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

7.6 /10
$0.31
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.